Overview
Hunt and Snare is an open world adults-only furry hunting game with strong focus on sexual content and interaction between characters and the world. While there are heavier topics and darker tone to the lore (such as lands ruled by a ruthless dragon and it's oppressive regime, sickness stricken islands, and crippling poverty) the approach to sex, sexual themes, and love is very warm-hearted, open, and passionate.
This game only features consensual acts between adult anthropomorphic characters.
HuntGrab your trusty rifle, load up some tranquilizer ammo, and start your hunt; The islands of Skiir and its beautiful and exotic wild prey await!
Recruit your favorite captures to your ship crew, trade away the rest, and use your well earned crowns to buy new equipment, upgrades to your ship, clothes for your crew and yourself, or spent it on precious gifts for your favorites. (This describes upcoming features.)
SexploreLead your favorite crew on sexploration trips, explore mystical islands, discover weird and rare things to spice up your interaction with your crew members and the citizens of the cities and towns of island archipelago of Skiir.
SailTravel between islands with your frigate, The Unnamed, and engage in ship-to-ship combat against pirates or in duels against the pesky Dragonfire Fleet captains with your ship and your sword for fame and glory! (Upcoming feature.)
Discover uncharted islands, visit major cities, choose to be free!
CustomizeHuge options to customize your character with; From micro details like nipple shapes and sizes to macro details like body shapes, tails, and breast sizes, to colors from patterns, to genitalia, to eyes. Create characters of your dreams, and either play the game with your creations, or use them in Showroom to just experience raw sex with no strings attached.
Customize your preferred hunting weapon; Change parts of the rifle to specialize in shorter range, or even longer range than normally, mod ammo capacity with different kind of clips and magazines, customize visuals of your rifle, or just use a bow or crossbow instead! (Upcoming feature.)
Your ship is your template. If you want to specialize in combat for ship-to-ship action, put more cannons on decks! If you prefer crew and cargo space, and a bit more luxorious ship, invest in nicer crew quarters and more impressive mess hall. (Upcoming feature.)
FilterDon't like a specific fetish? You can disable it and you won't run across any acts containing it! Want to experience only one fetish? Why not!
Adjust your prey spawning and gender combinations to your liking!
ChangeLog:r32c hotfix:
Fixed flycam positioning wrong for some full acts.
Fixed flycam vibrating when exiting a full act.
Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
r32b:
NEW Feature - Overworld Sailing - First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted.
NEW Feature - Logbook Crew Manager - Now you can recruit a full crew on The Unnamed (...well, okay, only a few dozens of crew) and can control who is in your landing party versus who are “inactive” (on ship).
NEW Feature - Free camera - A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
NEW Feature - Save system rework - Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
NEW Feature - Context menu first pass - This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items.
NEW Content - NPCs and decorations pass on Iskaai - 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
Added center map button to map.
Added swim idle, swim slow, and swim getting out of water audio.
Added water footstep audio.
Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
Added H(ide) key detection for Showroom/Character Creator to toggle windows.
Added island act controls to use silver colored text for current camera mode.
Improved Showroom POV camera offsets based on species.
Improved narration of when it’s too early to sleep or the player is not tired enough yet.
Improved map icon positioning of icons on Skiia and Kizan.
Improved camera collisions with ceilings when indoors.
Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
Changed cursor to stay active when dragging items in inventory (fixes steam's controller action state handling).
Changed river water splash entry to non-deep variant.
Changed map position tracking to track player instead of camera.
Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
Changed act camera icons.
Tweaked waterfall particles on Kizan.
Tweaked splash particle effect starting sizes and alphas.
Tweaked swimming audio volumes.
Tweaked footstep audio volumes.
Tweaked weather audio volume (halved).
Tweaked collision settings for weather systems.
Tweaked how to play font sizes to be bigger and more readable.
Tweaked auto saving behavior (namely preventing saving while still loading).
Fixed missing weather interior zone from abandoned Skiia mining camp building.
Fixed camp collisions to reduce likelihood of players getting pushed through the world.
Fixed map labels occasionally vibrating by subpixels.
Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD).
Fixed default map position on Iskaai again.
Fixed missing rock collider on Kizan (coords -319, 332, 599).
Fixed missing colliders on abandoned mining ramps on Skiia.
Fixed too steep collider on abandoned mining camp ramp (prevented climbing).
Fixed water triggers for extra pools of water on Skiia and Kizan.
Fixed water footsteps remaining active longer than intended.
Fixed swimming mode ending too early.
Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore).
Fixed inconsistent background darkening in the save menu.
Fixed inconsistent scrolling in the save menu.
Fixed modded character save file filtering.
Fixed shiphead not bobbing with the ship in the menu.
Fixed npc interact overlay showing when opening the map and logbook.
Fixed map and logbook being open-able during trading.
Fixed controller input states with pressed vs active state being incorrect.
Fixed Unity’s lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)).
Fixed various item and item color name displays.
Fixed spelling on various item descriptions.
Fixed Showroom look at target and head rotation ignoring timescale.
Fixed terrain not reflecting correctly on Iskaai.
Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
Fixed some actor spawners never reactivating if rolling 0 spawns.
Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
Fixed inconsistencies in NPC expression triggering.
Fixed various conversation double spaces and spacing / tabbing issues.
Fixed various conversation genitalia tests.
Fixed Heev missing automatic repair when loading a broken/old actor.
Fixed inventory toggling not correctly saving cursor state.
Fixed numpad +/- keys not respecting current speed for the orbit camera.
Fixed wind interactions with some jiggle components (namely map markers).
Fixed playlist controller handling where sometimes it would not end the ambient song.
Fixed equipment on crew unequipping incorrectly when recycled.
Fixed cloned crew not unequipping default items correctly.
Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.