Overview
Pure Onyx is a classic beat 'em up set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she'll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, hand drawn art and is styled after 80s cyberpunk anime. Pure Onyx will contain in-game, fully animated H content.
Controls- Z - Hand strikes
- X - Kicks
- C - Block
- PgUp - Zoom in on camera
- PgDown - Pull back camera
- (~) - Open console for cheats
- godmode on - immortality and turning off fatigue
- onepunchmode on - kill with one punch
- setwave 123 - set wave number, for example 123
- setgamespeed 2 - speed up game 2 times
Changelogv.0.95- Added damaged Bodysuit version for each of FemCop's H Scenes
- Added outro animations to Onyx + Brute Scene
- Added additional bearhug loop to Brute H scene for improved variety
- Improved animation on / fixed clipping on fast sex loop for Brute + added partial physics
- Added Onyx + Thug mid scene transition
- Added additional SFX for Onyx + Brute scene
- Added SFX for Onyx + Semi scene
- Added SFX for Onyx + Thug new intro
- Added hit effect overlay system (characters now flash a color when damaged)
- Fixed issue with H bystanders that could result in invisible enemies / soft-locking wave progression
- Fixed visual glitches / potential soft-locks where enemies could be placed outside the playable area after grapple / H scenes
- Skipping a scene in-game will now consistently add H liquid from skipped animations to Onyx
- Skipping a scene will now properly trigger events on frame 0 of animations later in the scene (adding H liquid, breaking clothes, etc)
- Skipping a scene in gallery will no longer add H liquid from skipped animations to female actors
- Fixed various cases of enemies getting stuck in walking animation
- Redid Onyx's feet for visual equipment system so they are part of her body mesh instead of separate. Fixes seam between body and feet.
- Fixed blendshape normals for Onyx (shading issues during blendshape animations such as jiggles)
- Fixed zipper material assignment and UV issues on Onyx's shorts and shirts
- Added outlines / texture to FemCop's damaged suit mesh
- Fixed a bunch of issues with metal pieces on FemCop's suit and jacket
- Fixed visual issue with kanji on Chain Splicer's jacket that originated with last month's rig update
Known Issues
- Brute's ground stomp combo is now too slow due to turning animation (will be fixed in next update)
- Crawler (big larva) can get hung up on barrels if he falls or is knocked down on top of one.
- Onyx can glitch out for a frame after her Push attack if she's standing still
- Onyx can respawn in knockdown pose if she is K.O.'d in the air.
- Thug, Blade Bunny, Looter are missing new portraits and are using Chain Splicer, Bat Bunny, Runt respectively
- BatBunny H liquid can appear floating above Onyx at end of Onyx + Bunnies scene if BatBunny + Vioreaper scenes were played first
- Enemies can't defend while winding up to attack.
- Wraxe will perform his shorts pull animation during H scene even if Onyx has no shorts on.
- Some visual glitches involving the fire traps on Red-Light test mission.
- Barrels are apparently still able to spawn inside each other.
- Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
- Sounds are improperly playing during loading currently.
- Destructible objects don't receive environment lighting or cast reflections yet.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
Console CommandsThe game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
- godmode on/off - Makes Onyx indestructible.
- onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
- setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # - Multiplies the game speed by the number specified.