PURE ONYX / Ver: 0.61.0 Alpha

57 211
0
Download Porn Games 20-06-2022, 10:39
FlashBit Mirror:
Download File
Is Link Dead? Send a complaint
Year of issue: 2022
Release date: 2022/05/23
Censorship: None
Developer / Publisher: Eromancer
Platform: PC / Windows
Publication type: In development
Tabletka: Not required
Version: 0.61.0 Alpha
Game language (plot): English
Interface language: English
Voice Language: Unknown / Other
System requirements (minimum): OS: Windows 7/8/10, 8 GB of RAM, 2 GB discrete graphics card
Description: Pure Onyx is a classic beat ‘em up set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, hand drawn art and is styled after 80s cyberpunk anime. Pure Onyx will contain in-game, fully animated H content.
Controls:
Z - Hand strikes
X - Kicks
C - Block
PgUp - Zoom in on camera
PgDown - Pull back camera
ё (~) - Open console for cheats
godmode on - immortality and turning off fatigue
onepunchmode on - kill with one punch
setwave 123 - set wave number, for example 123
setgamespeed 2 - speed up game 2 times
Build Features:
Nude mod from me: removes clothes and semen from Onyx.
Run Nude Onyx.exe, specify the folder with the game and poke next.
To rollback changes - delete resources.assets and rename resources.assets.bak0000 back to resources.assets
Any wishes on mods write in comments
Cangelog: November 31 2021
• Initial itch.io release
• Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery.
• Fixed a very nasty hitbox issue that went under the radar since late October. It effectively increased all enemies' attack and grab ranges, making the game significantly harder / more frustrating.
• Removed colliders from larva (the small worms). This prevents Onyx from nudging them around when trying to stomp on them, making them less frustrating to hit.
• Reworked physics to prevent Onyx from jittering or slingshotting when colliding with objects and playing field boundaries.
• Charger boss now properly detects props and stops charging upon collision if he cannot reach his destination.
• Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer inflate/deflate during bystander idles)
• Improved chest open animations.
• Added a safeguard to help prevent enemies improperly leaving the playing field and glitching stuff up.
• Holding 'Up' against the shop while jumping will no longer make Onyx hang out in the air
• The Charger's hitbox for Breath Attack no longer sits around for a full second after the energy beam graphic dies out.
• Fixed issue where Onyx couldn't do a power attack (heavy punch) after jabs 2, 4, etc.
• Completed Interactions system overhaul. Loot lying around now causes less of a performance hit + items are less likely spawn on top of each other.
• Fixed an integer overflow issue that could result in the Wave #rolling over into the negatives if the player set the wave to a very high value via console.
• The setwave command can no longer be invoked with negative values.
• Debug renderer (F1 key) properly shows enemy agro range again
• Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene
• Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene
• Added loot chests! Bigger chests = better loot. These will get fancier in future releases
• Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.
• Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests)
• Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout.
• Added optimized standard and low poly models for Street Lord Wraxe
• Added optimized low poly model for Male Cop Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
• Fixed the color of Male Cop's tralala -- his ding ding dong.
• Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene
Release date: 2022/05/23
Censorship: None
Developer / Publisher: Eromancer
Platform: PC / Windows
Publication type: In development
Tabletka: Not required
Version: 0.61.0 Alpha
Game language (plot): English
Interface language: English
Voice Language: Unknown / Other
System requirements (minimum): OS: Windows 7/8/10, 8 GB of RAM, 2 GB discrete graphics card
Description: Pure Onyx is a classic beat ‘em up set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, hand drawn art and is styled after 80s cyberpunk anime. Pure Onyx will contain in-game, fully animated H content.
Controls:
Z - Hand strikes
X - Kicks
C - Block
PgUp - Zoom in on camera
PgDown - Pull back camera
ё (~) - Open console for cheats
godmode on - immortality and turning off fatigue
onepunchmode on - kill with one punch
setwave 123 - set wave number, for example 123
setgamespeed 2 - speed up game 2 times
Build Features:
Nude mod from me: removes clothes and semen from Onyx.
Run Nude Onyx.exe, specify the folder with the game and poke next.
To rollback changes - delete resources.assets and rename resources.assets.bak0000 back to resources.assets
Any wishes on mods write in comments
Cangelog: November 31 2021
• Initial itch.io release
• Added early version of a Bunny Girl vs Bunny Girl H scene to the gallery.
• Fixed a very nasty hitbox issue that went under the radar since late October. It effectively increased all enemies' attack and grab ranges, making the game significantly harder / more frustrating.
• Removed colliders from larva (the small worms). This prevents Onyx from nudging them around when trying to stomp on them, making them less frustrating to hit.
• Reworked physics to prevent Onyx from jittering or slingshotting when colliding with objects and playing field boundaries.
• Charger boss now properly detects props and stops charging upon collision if he cannot reach his destination.
• Fixed the wacky wavy inflatable henchmen (Runt and Thug no longer inflate/deflate during bystander idles)
• Improved chest open animations.
• Added a safeguard to help prevent enemies improperly leaving the playing field and glitching stuff up.
• Holding 'Up' against the shop while jumping will no longer make Onyx hang out in the air
• The Charger's hitbox for Breath Attack no longer sits around for a full second after the energy beam graphic dies out.
• Fixed issue where Onyx couldn't do a power attack (heavy punch) after jabs 2, 4, etc.
• Completed Interactions system overhaul. Loot lying around now causes less of a performance hit + items are less likely spawn on top of each other.
• Fixed an integer overflow issue that could result in the Wave #rolling over into the negatives if the player set the wave to a very high value via console.
• The setwave command can no longer be invoked with negative values.
• Debug renderer (F1 key) properly shows enemy agro range again
• Added secondary motion (jiggles/physics) + fixed/improved animations for entire Onyx vs Cop Double Team H scene
• Added liquid FX and post H scene liquid to the Onyx vs Cop Double Team H scene
• Added loot chests! Bigger chests = better loot. These will get fancier in future releases
• Added example events in Sewers and Skyline wave missions where chests become unlockable at certain waves.
• Completed partial overhaul of interactable system (allows for interaction cursor to appear properly on chests)
• Completed internal overhaul of all player and enemy attacks. This adds attacks and related data to our game database, making them much easier to add/edit, but the transition is a major one and has the potential to create bugs with existing attacks, so please be on the lookout.
• Added optimized standard and low poly models for Street Lord Wraxe
• Added optimized low poly model for Male Cop Fixed missing helmet meshes / untextured eyes underneath helmet on Male Cop
• Fixed the color of Male Cop's tralala -- his ding ding dong.
• Added new FemCop grenade model + finished animations/FX for forcefield deployment during H scene
Scrinlist:
Related news:
Comments:
No comments yet, you can be the first!
Add comment