Overview
The idea behind Personal Study project is to make a game, where player will help young apprentice investigate forsaken library by solving simple puzzles, to uncover pieces of forgotten discipline.
Changelog:v0.10.1- Hint system moved to Special Abilities. While active, Concentration mode highlights interactable objects, but slows down character movement.
- As an experiment I changed tech behind cum stains. Now it’s texture overlay instead of mesh and stains have stages of buildup (three stages for every hole)
- Added missing climax animations for Succubus.
- Made some corrections and adjustments to constraints in Physics Assets of characters. Added jiggle physics in the thigh/butt area for Evi and Succubus.
- Marked ‘north’ on the drawing to help with orientation while solving the last puzzle.
- Bugfixes.
v0.10- The door with ‘in development’ sign (in the hall before priestess encounter) can now be opened and it leads to a new puzzle room. Even though this puzzle is less cryptic, as an experiment I added an intermediate autosave between two logical parts. I think this approach could serve as a compromise between complete reset and saving every action.
- Added H scene with succubus
- After mimic scene added popup that tells player about Research Diary
- ‘E’ hint should properly remove itself after picking up figurines
v0.09.3- Redone one of the animations with male summon on the table
- All animations with male summon now have climax option
- Added voice samples for new animations
- Fixed several bugs
v0.09In this update I added a new puzzle room. This puzzle room is part of an event where Evi with the help of several new characters learns a new cosmetic ability (demon form, which was disabled in 0.08). To access it you will need a key that can be found in the last room of the planet puzzle. After you pick up the key, you will be able to open a previously inactive door in the hall with an area for summoning.
Event scenes can be replayed via Research Diary in the main hub.
Also:- Added optional slight camera shake in H scenes.
- Added floor collision for camera.
- When switching poses the camera doesn’t jump anymore.
- Voice volume slider now works properly.
- Fixed an issue with overlapping UI elements on lower resolutions (hopefully)
- Other bug fixes.