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Tropical Monster Girlsv.1.3.0
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27 Aug 25
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Release Date: 2025-07-30
Developer / Publisher: Sweet Cakes Games
Censorship: Yes - Mosaics
Language: English, +11
Platform: Windows
OS: Windows 10+
CPU: Intel Core i3 (or equivalent)
GPU: GTX 1060
RAM: 6 GB
Disk Space: 1.1 GB
DirectX: 10 or higher
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Overview
Changelog:
v1.3.0
- Added the in-game time to the minimap.
- Health & Hunger on the HUD now display text values.
- Added player leveling (Experience, Levels, Tiers, Skill Points, Skill Runes, U.I)
- Experience Sources: Slaying enemies, Hunting animals, Slaying poison plants, Sleeping, Defeating bosses, Crafting, Harvesting resources,
- Chopping down trees, Picking up orbs.
- Bosses only reward experience the first time you defeat them.
- Crafting is meant as bonus experience rather than a main source of leveling up.
- Added attached lights to the game. Added equipment slot to the player for attached lights.
- New Item: Small Lantern. Crafted at the Smithing Station.
Graphics- Added "LOD Bias" setting. This effects how far away from a model the player has to be for it to swap out for a lower polygon version. Higher number means models will stay higher quality from farther distances.
- Added "Render Distance" setting.
- I wanted to note, this setting alone may increase FPS on low-end computers enough to allow you to turn up your other settings.
- Added "Attached Light Shadow" setting.
- Added preset: "Potato".
- Renamed preset ("Ultra" -> "Very High").
- Updated texture quality names to make sense.
- New (Skip if you don't want spoilers)
- New Skill Runes
(Level 1) "Lumberjack" - Increase axe damage by 5% every level.
(Level 1) "Iron Hands" - Toughen your muscles. Increase pickaxe damage by 5% every level.
(Level 1) "Swordsmanship" - Swordsman training. Increase sword damage by 5% every level.
(Level 1) "Marathon" - Run! Run 10% longer with every level.
(Level 5) "Strong Back" - All that protein increases your inventory size by 1 with every level.
(Level 10) "Metalworking" - Learn the art of shaping things out of metal. - (Level 10) "Poison Resistance" - Reduce poison damage taken by 15% every level.
- (Level 15) "Archery" - Practice makes perfect. Increase bow damage by 5% every level.
- (Level 15) "Fire Resistance" - Reduce fire damage taken by 15% every level.
- (Level 30) "Mithril Training" - Learn to shape things out of mithril.
- Added 13 new achievements
- "En Garde!" - Gain the Swordsmanship skill rune.
- "Blacksmith" - Gain the Metalworking skill rune.
- "I'm runnin' circles around ya!" - Gain the Marathon skill rune.
- "Timber!" - Gain the Lumberjack skill rune.
- "Time to Mine!" - Gain the Iron Hands skill rune.
- "Hot Topic" - Gain the Fire Resistance skill rune.
- "Pack Mule" - Increase the size of your inventory.
- "The Battle of Wits" - Gain the Poison Resistance skill rune.
- "Marksman" - Gain the Archery skill rune.
- "The wealth of the Dwarves was not in gold or jewels" - Gain the Mithril Training skill rune.
General- "Rusty Worthy!" - Obtain a Copper Bar.
- "Acquire Hardware" - Obtain an Iron Bar.
- "Beauty that did not tarnish or grow dim" - Obtain a Mithril Bar.
Changes- Wall torches & sun crystals are now considered heat sources.
- Build Menu
- Expanded the build menu window & updated the layout.
- Build menu now displays required skills.
- Build menu now shows helpful icons on buildables.
- Scrolling on the build menu is now less sudden.
- Text popups no longer overlap the book U.I.
- Increased the torch item's brightness & effective range.
- Torch light now flickers.
- Increased King Slime "Dark Gel" dropped (1 -> 2).
- Small CPU optimizations to a couple of systems.
Fixes- Fixed a bug where if a companion was already sleeping in a bed when you re-assigned them, they would be in both beds simultaneously. Now they teleport to the new bed.
- Fixed file corruption detector sometimes not appearing under certain circumstances.
- Added an inventory check that removes invalid items. This stops items with invalid IDs from causing exceptions & breaking game logic. This would only happen to players if they used third party software to edit their save file. But it's a good check to have anyway.
- Fixed 1 unobtainable item showing up on the book U.I, preventing players from completing it.
- Fixed portal lighting not matching other lights in the game. It now turns on/off to avoid the engine going over the object light limit.
Game Teaser:
https://video.akamai.steamstatic.com/store_trailers/257083693/movie480_vp9.webm?t=1747793041
- Added "LOD Bias" setting. This effects how far away from a model the player has to be for it to swap out for a lower polygon version. Higher number means models will stay higher quality from farther distances.
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