Overview
"School everyday life" is a text-based game created on the QSP platform.
At the beginning of the game you are offered to create a school with certain parameters, teachers and students. You can customize both appearance and character traits of each individual character. Then, we are given the opportunity to take over the reins of government by one of the created disciples. Whom? You decide. A guy, a girl, a foot ... For everyone there is a pack of interesting events and actions. NPC (other schoolchildren and teachers) will not stand still and wait for the GG to address them. They go to school, are friends with other NPCs or with you, some fall in love with each other, some even fight, hate or humiliate others, there are plenty of options. Outside the school there is also something to do. Go to the beach, the club, the church ... Or even ask to visit his friend / girlfriend, to spend time properly. Full freedom of action, a huge number of opportunities. This and much more awaits you in the game "School everyday life."
Cangelog: v0.4.8
- Traditional spelling fix from user Salamander
- Fixed bug that caused NPCs not working with punishments in the toilet (thanks to noutriol!)
- Fixed bugs in the generation, associated with the drop-out on android (thanks Alexander!)
- Changed the creation of the school. For simplicity, the choice of appearance and district are combined into one screen. Added help for them.
- Improved code for selecting additional buildings when creating a school, in addition, redesigned the interface for greater convenience.
- Improved code for opening circles when creating a school, as well redesigned the interface for more convenience.
- Added the mechanics of the punishment for the NPC. Now they can get the punishment from the headmaster in the same way as the OPG. And avoid it in a similar way.
- Transformed the source code of the NPC-NPC dialogs for optimization
- Added texts to classes during the NPU-PPU dialogs, so they do not look so poor.
- Reworked the connection to the conversation between NPCs, added new reactions of NPCs, and a variant of different reactions to the player from NPCs talking to each other.
- Added ability to eavesdrop on conversations between two NPCs and find out their preferences for topics of conversation.
- Completely redesigned all reactions when a player interferes with a dialog between NPCs and NPCs; many new reactions were added, no more places where the only reaction options are agreement and refusal.
- Changed the jealousy scenes, now the player can choose whom exactly will be jealous.
- Added ability to just watch the quarrel, and see its denouement, different for different situations and NPS
- Changed possibility to call the teacher in the conflicts of NPU-PPU - now the teacher is concrete, not abstract.
- Fixed school ratings on the website, now they start with number 1 and have a numerical equivalent for understanding.
- Edited paths to work for all jobs.
- Fixed a quick move to a job via the descriptions menu, now adding a waste of time there and choosing how to move.
- Added ability to just observe the fight between NPCs and see the winner and his further actions with the loser.
- Added the ability to observe the bullying of one NPS over the other. 11 variants of events attached.
- Rewritten the transport code in the game. It was optimized and brought to any sort of uniformity. A few bugs were fixed. But most importantly, you can now easily add new events to the movement around the city.
- Optimized code that defines what will be the NPS with other NPS, changed calculations, greatly improved its structure.
- Now sex with NPC NPCs is not something abstract, but very concrete with poses and process
- added possibility to watch the sex of NPS
- NPCs were taught to force sex on each other, touch each other without consent and kiss their "lovers" by force if they refuse
- Aggressive forcing enemies between NPS to have sex was added.
- NPS in interactions with each other now distinguish between brothers and sisters, so the calculation of actions goes differently, using the system of incest attraction.
- Button of local actions is now available ONLY if you have available local actions (game in maps moved to additional interactions)
- Checking homework has been moved to the second lesson, so that there are more opportunities to cheat or do it in the library before class. Also added a grade increase if you do your homework regularly.
- New big event for cyclists, classmate asks to ride
- A major event for bicycle enthusiasts, catching a thief for trying to steal an iron horse
- Expanded event behind the school, now you can get a bike for cheap there too
- Small event for cyclists, falling off it at low sportiness with a chance of injury
- Large event with an attempt to steal your bike by someone from the school (this event has extra text for the relatives of the GG, not sure if this is needed and will even be in the future, an experiment so to speak)
- New location action and event (before the school entrance), bike ride home together
- Event from ShakaWolfling for couples, a date under the moon
- A new part-time job from ShakaWolfling, working in a sex shop. Toys for the home collection are plentiful. Only for girls and futanari.
- Improved character creation, lightened interface, reduced unnecessary transitions. Added new character references.
- Changed the accrual of time for sex, so it does not last for hours.
- Three new wishes for cards: "open club", "become curator" and "write off homework
- Allowed to be late to the lesson increased to 45 minutes
- Soft refusal option added during sex offers from NPCs, so as not to lose the relationship in case of busy locations, etc.
- Possibility to run away when fighting or attempting to coerce the G.G.
- Japanese names mode in generation by Maks Orlov
- A little bit of new gameplay
- Meet the pervert, by Vasya Pupkin
- A branch of events for girls who live in a rich neighborhood. Meeting Stephen, by ShakaWolfl