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Overgrown: Genesis / Ver: 1.01.1

Year of issue: 2017
Date of update: 2021/11/25

Censorship: Missing / There is a patch for removal
Developer / Publisher: The Dystopian Project

Platform: PC / Windows
Type of publication: In development
Tabletka: Not required
Version: 1.01.1
Game language (plot): English + Russian (v1.00.0)
Interface language: English
Voice Language: Unknown / Other

System requirements (minimum): CPU: 2.0 GHz; RAM: 2 GB; VRAM: 512 MB; HDD: 1.5 GB

**Update to 1.01.1

Description: Is a survival horror game strongly inspired by The Last of Us. It is set in a post-apocalyptic world based off the USA. Although it was made in RPG Maker, Sex Zombie does not rely on traditional turn-based RPG combat, and instead features a real-time combat system reminiscent of old school shooters.

In this game, you take the role of a survivor named Juno, and must try to navigate between a failing human society cloistered in fortified sanctuaries and an outside world ravaged by the infection and all the monstrosities that brings with it.

Change-Logs:
v1.01
- The promised ‘endgame’ reward scenes are now here! These are detailed, comprehensive ‘happy ending’ scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues “D” and “E”)! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the ‘better’ endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, “D” and “E” only!).
- Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
- Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don’t detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
- "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.

Warning! Spoilers!!!
Ending A.
- Condition: Trust Dr. Zara during University level.
- Result: Humankindle, including Juno, are enslaved by the Dryads.

Ending B.
- Condition: Lose to A.C.E. units on the Area 66 level.
- Result: Dr. Feinstein launches missiles, destroying almost all life on Earth, and restores humanity to the bunkers of Area 66. Juno is locked in a breeding machine for the rest of her life.

Ending C1.
- Conditions: Complete the game, but do not fully improve the civilian shelter (not using soldiers) and do not complete all side quests given by the civilian leaders (Natasha, Cassie, and Sophia).
- Bottom line: Humanity enters a protracted war with the dryads using HAF-based weapons. The military quickly turns into a tyrannical dictatorship, and after protests over the mistreatment of female civilians, a short-lived rebellion is suppressed and all the women are enslaved. When a request for player participation appears, Juno decides to fight on the side of the women and is subsequently enslaved as well.

Ending C2.
- Conditions: Same as C1.
- Result: Same as C1, except Juno decides to side with the military when she is asked to enter data for the player.

Ending D.
- Conditions: Complete the game, completely improve the civilian shelter (without using soldiers), and complete all side missions given by the civilian leaders (Natasha, Cassie, and Sophia).
- Result: Humanity is engaged in a protracted war with the dryads, using HAF-based weapons. Civilians and the military work closely together, with Juno leading humanity in the war effort.

Ending E
- Condition: Complete the game, fully improve the civilian shelter (without using soldiers), complete all side quests in the game, and collect all 8 "Notes" items hidden in the game.
- Result: Juno, using the wisdom and experience gained from her distant journey, convinces Hawke to free Eve and allow her to complete her transformation. Humanity makes an uneasy truce with the dryads, whom Eve convinces to live in harmony with humans.

* PS: In the epilogue, Hawke either commits suicide after giving Eve the "cure" (if his side mission is not completed) or neglects his duties altogether (if his side mission is completed), leaving room for the radicals or Juno herself. The only outcome in which this does not happen is the ending of E, where he frees Eve by coming to terms with her new form.










Overgrown: Genesis / Ver: 1.01.1


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