Overview
Goblin Layer is a man with serious goblin fetish, a man on a mission: To wipe out every goblin nest!
After saving/traumatizing a Priestess in distress, you arrive in a frontier town... where all the men have all mysteriously gone missing, and all the women are becoming increasingly horny. And things escalate from there!
Will our helmet-wearing protagonist ever be able to form normal human relationships with the thirsty townswomen, or will he lose himself to thicc goblin girls?
The first screenshot is a pretty good summary of the story so far
Changelog:v0.56.5- New: Two Spicy animated Scenes,
- 4 animation loops, or 5 depending on how you count.
- More story renders as well...
- Fixed sound issue for one animation
- A few new renders during the first Gobapatra scene
- A new render during the Nekoharan-backstory
Gameplay- Ch7 Continues! The Plot progresses...
- New Dungeon
- New Dialogue
- New Enemies
- New Critters
- New Items
- New location on the Southern Map, gonna develop it a bit more later
- Some rebalancing
- Lowered the prices of some items you can buy
- Improved some loot-trees
- Town Hall of Fame + Cheat Room updated.
- Various improvements to Ch7, like marking some clickable things more clearly, or temporarily blocking off some areas
- A few more interactions in the Snake Dungeon
- Some overall polish to the story from Pt.1, and some extra lines here and there
- Made it more obvious where to stand when descending in the Pyramids. Due to the way the sprites are handled it's not exactly obvious.
- Quick explanation of the gameplay loop after finishing the intro, right after the "welcome to goblin layer..." loop.
- Named/Labeled some characters & places
- The Important places in Hubtown are Labelled in the Early game. It looks kinda ugly to slap labels on everything though, so they'll dissappear later. But new players should have an easier time at least.
- Added Chapter 7 to the Quest Log.
- Changed timing of some sound cues/music
- Tileset Behavior/Collision improvements
- The Tomb Khufuse fight is now optional, don't ask him about his job
- Added XP reward if you "stay and listen" (to the undead in the the big Pyramid Dungeon).
- Added Cheat Defense skill (defends against Damage), useful for fights when all enemies to do not appear at the same time
- Grandma in Hubtown, "Dhakir Qayn" in Nyalexandria, or "Barry, 63" in Norfwich, can add/remove the Cheat Skills.
- Some additional rewards for exploring
- Some Sprite touch-ups
- More loot during Ch6/Norf
- A few more lootable items
- Revamped Bananas
- Added Oranges
- More/Bigger Arrows
- More Melons (the fruit)
- Big Melons (Also, the fruit)
- More Milk, the Innkeep in Nyalexandria can explain why
- More Shadows for NPCs
- Edited some of Barrels Dialogue, made it a bit clearer
- FEDs are a bit more talkative during the fight
- Edited/Improved some dialogue in general
- Varius improvements to some Norfwich scenes
- New song for the Ch7 Palace scene
- Added in some missing Sound Cues/Effects
- Minor edits to the Opt-Out Office adventure with Barrel
- Changed Music for the OCSE Office
- Changed Music for Norfwich
- Options to skip the 'milking' scenes, in case you're not into that
- The Duck will give you a gift after you deal with the Geese
- Combat music will switch back to standard when leaving the South & vice versa
- Added 'Fade In' debug item. Fades in the screen from a blackscreen. If you get a blackscreen, but can access the menu, you can use this item. Would be good if you still reported where it happened though.
- Some adjustments to the Quest Journal
- Some combat/skill rebalancing