Overview
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect.
Highly moddable. Add your own characters, events, items, and more.
Changelog:Update 0.9.5.4- Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function
- Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)
- Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials
- Interactions now depend on the Manager, and you can only do 2 + Manager level per day
- Fixed test items
- Fixed some events not awarding money
- Fixed double skill thresholds for events
- Fixed image display in events when modded images are above 1920x1080
- Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code
- Removed Arena and Academy from green buildings
- Fixed manage perks not being applied to workers in some instances
- Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks
- Rebalance: Money will scale slower, and the free drinks offered to "failed" patrons will be a bit cheaper
- Failure is now equal to Roll - Effective skill (So highly skilled workers will pay less, or 0 when they fail)
- Rebalance: Building level will affect gains & losses to a greater extent
- Added a folder with documents to help modding, and templates to create your own
- Rebalance: Energy costs are higher to limit the stories a worker can do per day per level
- Rebalance: Daily stories limited to 1 + Building Level or Reputation/200
- Split Mediocre result consequences to be more difficult
- Added Synergy professions, they modify other professions in the building
- Added Essential and bonus professions, they apply an bonus or penalties to the building's daily earnings
- Modding support for events targetting only one profession, or a list of workers
- Modding support for events targetting only buildings with workers with a skill > X
- Modding support for events removing traits
- Modding support for daily stories adding/removing traits with a chance
- Modding support added for multiple choice event (with multiple images as a result)
- Equipable items now stack
- Small story added to the academy
- A Personal Training system through interactions has been added
- Unlock through the Academy story, or skip the story buying an item
- Added a toggle for Auto-rest with customizable thresholds, it now also works for HP
- Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest
- Improvements made to performance through handling cache and reduced internal logging
- Fixed saving & loading with different steps of the academy and arena
- Added Modding support for rest and academy stories
- Reviewed texts and added some variety to events
- Changed recruited workers desired comfort to 4
- Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment
- Comfort -1 added to daily energy regeneration
- Comfort bonus is doubled when resting
- Trait earnings impact has been mitigated
- Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy
- Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.
- Removed the libido bonus from the skill calculation in worker details
- Added daily stories to all professions, some of which remove libido and have a "spicier" narrative
- Extended Yvara Story