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Tales of Legendary Lust: AphrodisiaBuild#2-G
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23 Jan 25
Hentai Games
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Release Date: 2024-12-15
Developer / Publisher: Crimson Delight Games
Censorship: No
Language: English
Platform: Windows
OS: Windows 7/8/8.1/10 (32bit/64bit)
CPU: Intel Core2 Duo (or better)
GPU: DirectX 9/OpenGL 4.1 capable GPU
RAM: 2 GB
Disk Space: 700 MB
DirectX: 9 or higher
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Installation:
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Overview
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Changelog:
Build#2-G release. For changes you can also read the in-game Patch Notes!
- added full VO to the Main Gate event with Constable Yarvin, Lucalius Severin, Captain Hale, Meredith, and 3 Legionnaires
- fixed a bunch of leftover text typos in the Main Gate event, and broke up the scene flow a bit to be make it much easier to follow
- implemented Felicia's two conversations, custom hunting quest, and lewd reward scene (location: Ninevus South, the Smoky Stag Inn)
- added broken wargear to Tolliver Crayle's secret stash, so the party gets some weapons & armor salvage generated by the buried warchest
- lowered the game's default music level to 20% (this can be changed from the title menu, but the current value fits well with the spoken VOs)
- added unique switches to ancillary NPCs in the Smoky Stag (like Jeoffrey's crew), so when the main convo is finished their followers also disappear
- recolored the plotcrit/story interaction icons ('!') from sepia to azure, and quest-spawned interaction icons to purple (to make them stand out better)
- remastered Meredith's bark VOs for the Ninevus South and Southern Wildlands areas (they should be easier to hear now over the background music)
- tweaked the basic convo panel by extending its UI mask to show the two mouse options "SELECT" & "SCROLL" (left-click & middle-button)
- made some harvesting events (like Game Hunts) remain invisible while the party is bantering, to prevent immersion-breaking time lapses
- added Kitten's portrait to the game, including a few color variations that'll be selectable in a future build (alongside his miniature's color)
- tweaked Kitten's starting interaction miniature/event so it doesn't disappear anymore while Hale & Meredith are bantering in the area
- switched over completely to nwjs-sdk-50.2 for all future ToLLA deployments & builds (game should run even smoother now)
- added the save-game icon (azure floppy disk) to the Southern Wildlands, by the Legion's abandoned wizard tower
- replaced the outgoing Twitter icon and link with Bluesky on the main title screen
Build#2-E release. For changes you can also read the in-game Patch Notes!
- added full voiceovers for the initial post-cabin talk (Hale & Meredith)
- revised and implemented Quelthor's full convo (South-East by the Legionnaire's Lodge)
- cleaned and implemented Melindra's quest and lewd scene (down in the Southern Wildlands)
- replaced the generic dialogue icons with NPC portraits (should be easier to identify them now!)
- added new NPC icons to the Southern Wildlands to liven up the area (content will be added in updates)
- added a bunch of lore barks between Hale & Meredith in the Southern Wildlands (fully voiced; NxN triggers)
- upped the volume on a handful of Meredith's & Storyteller's VO convo-files that were previously much too quiet
- hopefully fixed a critical audio bug where the VO files would sometimes play concurrently instead of sequentially
- cleaned up the patch notes, they'll now show just the current version changes (the previous setup was cumbersome)
- went back and redid some of the activation triggers on barks and convos, they shouldn't overwrite each other anymore
- scattered some newer miniatures around the Southern Wildlands, mostly an equal mix of civilians and military personnel
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