Overview
The Demon Lord's lover is a roguelike/dating sim inspired by anime/manga/games such as Elona, Persona, and Konosuba.
Explore The Demon Lord's dungeon and the village which serves its adventurers. Get to know 6 characters: Torne the adventurer-shopkeeper, Viola the knight, Paila the seamstress, Nanako the fallen idol, Yuu the lancer and Seri The Demon Lord.
Changelog:v0.9.03- Added Seri's route (~10 new events, 2 new hcgs)
- Added Torne sex scene where she gets stuck again
- Added ~15 dialogue options across various scenes
- Added new title cg
- Added a Paila sex (her on top) hcg, which appears in her night menu.
- Added a Bell sex (rear) hcg, which appears in her night menu.
- Added a fingering variation of Viola's sex hcg, which appears in her first sex scene and in the "sex (spooning)" option in her night menu.
- Added portraits for non-demon lord Seri (that said, there is no non-demon lord Seri content as of now)
- Added sprites for some old feats/abilities/statuses (e.g. talk, conjuration, poison immunity, fire immunity)
- Added new items: revolver (gun with 6 max ammo, reloading takes 1 turn), tome of magic pulse, tome of fork attack, tome of mirror attack, tome of penetration attack, tome of multi attack, tome of spin attack, tome of knockback attack, tome of arrow rain (with placeholder icons), scroll of mass confusion, scroll of magic mapping, potion of confusion.
- Shortsword grants Sidestep Attack, in which the user can attack monsters while moving around them
- Spear grants Lunge Attack.
- Hammer no longer has 1 turn of startup but has 1 turn of lag. It also does less damage.
- Rifle no longer has 1 turn of startup but has 1 max ammo, reloading takes 1 turn.
- Tome of teleportation/tome of permutation get +1 range per level (vs per 2 levels)
- Tome loot rooms are a bit more common
- Knockback knocks down and deals damage on collision to collider (and collidee if applicable)
- Print messages for critical hits (attacks against unaware/downed monsters are critical hits)
- Monsters do not use tome of healing / potion of healing unless target hp < 50%
- Monsters (incl. hero, companions) say spell names (e.g. "Heal!") when casting spells (in the log)
- You can "talk" to signs
- " of knockback" trait has a 50% chance to knockback (instead of 100%)
- Weapon abilities (lunge attack, sidestep attack) auto-hotkey
- Companion starter items are not take-able
- Gold (5-20g) added to common loot table
- Common loot is a bit more common
- Added a floor w/ just Seri's room below B10.
- Added some one-time hints: "press to equip items" hint when picking up equipment, "press to read tomes" hint when picking up tomes, "press to read scrolls" hint when picking up scrolls, "input directions to attack; hold and input directions to move instead of attacking" hint when equipping ranged weapons
- Moved patron list to "Credits" in title menu
- Added descriptions to some game menu options
- Made highlights in aiming ui (point/direction) more visible.
- Draw the red "danger" squares under the monster sprites (so the monster sprites don't get tinted red)
- Made a space between 5th and 6th ability bar slots (so you don't have to count). Removed the 11th and 12th ability bar slots.
- Equip abilities can be added to the ability bar (to change weapons easily)
- Added tome/scroll/potion abilities to Abilities menu
- Changed mouseover desc to show status names rather than status descriptions
- Changed mouseover desc to show non-equipment items (e.g. tomes, scrolls, potions)
- Changed mouseover desc so it shows unified elemental damage bonuses/multipliers
- Item descriptions contain notes about buffs per level, e.g. "+2 damage per enchantment level."
- Added borders to most ui elements
- Hero/companion portraits in side pane highlight on mouseover
- Reverted to the original pixel font after figuring out how to do pixel perfect scaling at higher resolutions
- You can change font (pixel, serif, sans serif options) in settings
- Added a sprite for morning/afternoon/evening/night
- Show gold amount in side pane
- Added setting for enabling/disabling error reporting to Unity Cloud Diagnostics
- Implemented basic spatial audio (all sounds get played, stereo/surround sound support, sounds which are further are quieter)
- Added new sounds for hammer attack, bow attack, gun attack, claw attack, magic attack, electric attack, reload, wall destruction, explosion.
- Added footstep sfx (for grass, stone, water, etc.)
- Monsters flash red when they take damage
- Monsters in lag (e.g. snail, hammer users) have a darkened sprite
- Sex voice volume defaults to 40% (as opposed to 0%)
- Paila's quest description changes when Paila joins.
- Made it so the "going to the dungeon" events and "going back to town" events show w/ black background (as opposed to in dungeon / in town)
- Fix flickering when changing the expression of Miran/Viola/Paila's bed cgs
- Don't hide the town during night events
- Start on day 1, not day 0
- Fixed key fairy bug (sometimes it didn't run away)
- Fixed bug where you become drenched when standing on bridge on shallow water
- Round damage to 2 decimal points in ability descriptions
- Fixed a bug where glass walls get created when pulling an unrelated item off a glyph in a vault
- Fixed a bug where an invisible monster's hp bar is visible
- Did some save/load optimization (save/load is ~2x faster and save files take ~0.5x storage space)
- Fixed various typos