Overview
Elona+ is a roguelike D&D-esque adventure RPG game, with a ton of customizable content.
Elona+ is an extensive modification being developed by Ano犬 based on the original "Elona" by Noa, released in 2007. Elona+ is not an official continuation of Elona. The original Elona has been on official development hold for years. This game has adult content, but it is not a main point of the game.
Backup your save before updating, and frequently while playing.
Current save may corrupt if game is unexpectedly closed (i.e: Power Outage)Changelog:v2.22Changes and additions- Added the fossil restoration item fusion recipe.
- Added 11 new monsters that can be recruited as pets in this manner.
- Added 1 new bit flag for these monsters.
- Makeshift implementation of for NPCs interned in a Camp.
- With this, you no longer have to repeatedly execute NPCs to increase master/servant score.
- Sleepiness now increases an additional +1 every hour (on top of the usual +1) between 8pm - 3am while on a local map. Note that having 14 or greater sleepiness allows you to sleep.
- This should help prevent players from being unable to sleep for 24 or more hours.
- Even if you miss today's sleep, it should let you sleep earlier and hopefully be able to return to a normal sleeping schedule the next day.
- Added a new ether disease symptom that makes the +1 additional sleepiness occur during the day instead.
- Hazard Recipe special action now taints an entire stack of food at a time. Now you'll have enough for everybody to have a taste.
- [Panic and Challenge] town board quests now have a maximum displayed level of 6,666.
- Party time! town board quests now have a maximum quota of 9,999.
- Ore items that pets automatically pick up are now limited to those in the following list (they will accept other types of ores that are manually given to them):
- worthless fake gold bar
- junk stone
- raw ore of diamond/rubynus/emerald/mica
- gold bar
- sun/mana/earth crystal
- Changed the effect of the feat granted by secret treasure of Opatos.
- It used to be: reduce damage received from physical attacks by 1.
- It is now: reduce the % piercing effect of physical attacks by 3%.
- Reduced the chance for shadows to spawn. and shadows will only use Shadow Hop when their target is in visual range AND their hp is at 90% or below.
- This is because Cemetery Nefia often start with 5 - 6 shadows per floor, and when they pick a fight with a cat or something the map quickly filled up with their clones.
- Clones spawned by the use of Shadow Hop can now be drawn towards the player only if they were summoned by the player.
- Added an additional effect that procs when Bewitch special action succeeds - if the target's guard break gauge is 60% or lower, +20% is added to it.
- Added an additional effect that procs when Fascination Dance special action succeeds - if the target's guard break gauge is 40% or lower, +20% is added to it.
- vomit and urine are now more useful - these can be used to make fertilizer on a farm's compost tiles.
Fixes- Fixed some descriptions.
- Mining the walls of Merchant and Pirate ships yielded some inappropriate items, so it will now yield garbage, wood piece, and wood material instead.
- Fixed pets not displaying when inside Merchant and Pirate ships.
- Fixed item weight not getting recalculating after fishing from fishing tiles on coastal maps.
- Fixed a quasi-unique NPC being able to reproduce on the ranch.
- Like other unique NPCs, it will now generate shadows when breeding.
- Fixed burst ammo so that equipment attribute effects no longer apply - as originally intended.
- Having additional damage procs that ignore the damage multiplier or having x40 times to proc an equipment attribute isn't too good for game balance.
- Rapid ammo, unlike burst ammo, will apply equipment attribute effects to attacks. However, all of the damage done by rapid ammo will now
- have the same damage modifier as regular ranged attacks.
- Fixed the flavour text issues when using Touch of Poison and Touch of Paralyze while a certain martial style is in effect.
- Fixed float cage sprite being off by 1 pixel when a captured NPC is in it.
- Fixed the unitdead undead fusion monsters created by the player character not being valid targets for Necro Force special action.
- Fixed the issue where an NPC who is able to move multiple times per turn could use Jumping Drop/Diving Drill, die while using it, execute the attack anyway, and then leave their sprite behind.
- Fixed certain attack animations having a water sound effect after the Hydro Fang spell has been used.
- Fixed cheating in blackjack while Alert-Lv is 0 causing a crash. The minimum Alert-Lv is now 1, as it's kind of odd for the dealer to totally be off-guard.
- Fixed getting taxed for the higher cost ship even after reading a deed for a cheaper ship.
- Prevented NPCs from reading deeds given to them to prevent issues with turn management.
- Fixed NPCs interned in the Camp not yielding toil-energy when the effect of a toil-energy drink prevents their Life from decreasing.
- Fixed floating characters without the Disarm Trap skill triggering land-based traps.
- Fixed the code that made animals on the ranch sick more frequently when there are more shit or sick animals in there as it wasn't working properly.