Build and design your dungeon, guard your riches, have your minions harvest gold and create new technologies,
It would all be so easy, if not for those pesky invaders always trying to foil our plans...
I'm sure we can think of an use or two for their... motivation.
v0.14GeneticsAlmost every aspect of a character's appearance is now defined by specific Genetic Traits.
These can be obtained and lost much like any other trait already present in the game!
This means you can quantify and evaluate a character's appearance item by item, allowing for a lot of interesting mechanics, such as:
- Races now having a pre-defined pool of possible genes when creating a character.
- Potions, events, abilities and other interactions can alter appearances.
- Players can collect and look for rare genetic traits and quirks.
And coming soon:- A player character creation screen where you can pick and choose appearance items.
- A slave market where appearance traits can be in high or low demand.
- Breeding mechanics where the offspring inherits appearances from both sides.
- Physical conditions like the Undead or Vampires that slightly alter specific genes.
And a LOT more! This is a very big underlying mechanic that allows for so much stuff I wanted to add into the game.
Males & FutasMale characters and the researchable Futas are now available!
This also introduces Penis mechanics. Characters with a Penis will have it become rigid or soft in real time as their Lust changes.
When wearing clothing, a Bulge will also be present and scale accordingly!
During lewd animations featuring any penetration, characters with a penis will have it attempting to realistically penetrate.
Characters with no penis will automatically wear a strap-on during those animations.
Hole physics are WIP so I decided to scrap them from Alpha 0.14 for the time being, but they will also stretch accordingly in future releases.
Males characters are in their most basic version at the moment and will improve with time.
No special personalities, voice lines or idle animations are available at the moment for males, so they may be... effeminate for the time being.
Special, penis only genes such as penis sizes or no balls will also be available in future releases.
Lewd AnimationsAnimations during interactions have been added and previous ones have been reworked or removed.
New positions that make use of the penis, and activities such as blowjobs have been added!
Pink Cards are now added only by using Lewd Tomes featuring the "Rough" tag, which will also have a different icon. This is because those animations are more fitting for a combat scenario.
Facial and Body FeaturesDifferent features for characters faces and bodies have been added, with different eye shapes, facial scars, paintings, body details and more!
These will be expanded in future versions to add even more variety, such as body paintings, tattoos and facial hair.
Dungeon Layout and UpgradesExpanding your Dungeon is now a lot more expensive, putting emphasis on optimizing your design and planning ahead!
To allow for this, most rooms can now be Upgraded!
Upgraded rooms will yield more resources and better effects.
Some rooms now feature special effects triggered by conditions such as "when invaded" or "when visited". Planning characters routes, both servants and invaders, are now a huge part of optimizing resource yield and defenses!
Trap rooms have been properly reintroduced, making use of the above systems.
Improved Body Physics and ProportionsCharacter proportions have been reworked to make them a little bit stubbier and less stretched out, with shorter and thicker legs.
Body physics have been improved, with the introduction of "squashing".
I attempted to artificially recreate the feeling of soft body physics for breasts and butts by having them scale according to their current velocity. This creates a realistic (but still kinda exaggerated) feeling of density.
It feels so much better when compared to previous versions, I'm really happy with how it's looking so far!
Combat Speed and BalancingCombat should feel faster, with overall damage being ramped up. Invasions are also a lot more sparse, giving you more time between each invader.
Weapon, levels and ability values have been reworked. Character combat decks should now feature a lot more basic cards of the same type, diminishing the occurrence of special abilities like Pink Cards.
Ability cards should now accurately display values like accuracy or predicted damage.
New Items and AbilitiesSome new clothing pieces and invader loadouts have been added. Some of the previous clothing have been reworked!
There are new items that make use of the appearance system, which I'll just call "Potions".
Potions will be responsible for altering physical aspects of characters, and I handcrafted a few for this version! In the future, I want to add procedural potions for each and every genetic trait, being crafted by mixing and experimenting with different ingredient items.
Some new abilities also make use of the new resource gaining effect. This way, you can gain gold, tech or steal items from the invaders during battle!
The Capture ability has been added and allows for a quick attempt at capturing an invader!
General Bugfixing and QoL- Throne Room now adds 1 prisoner slot.
- Market and item values have been rebalanced.
- Fixed issues with buttons being overlaid by other UI.
- Added preview tooltips to event characters.
- Improved event characters screen.
- Fixed issues with POV mode during animations.
- Interaction camera is now free.
- Improved UI readability and provided information.
- Workshop will now add a level to surrounding rooms instead of multiplying production.
- Stat damage floaties from abilities are now stacked to improve readability.
- To avoid missing data, loading screen has been added while assets are loaded and procedural items are generated.
- Lots of other minor bug fixes!
Phew! This is it for Alpha 0.14. This was a big one, but worth the wait in my opinion!
As is often the case while we're in the early stages, a lot of the changes have happened under the hood, so a lot of the fun stuff can come next.
For Alpha 0.15, I wanted to actually put the genetics system in practice, with features like:- Player Character + Character Editing screen.
- The Slave Market and related events.
- The Graveyard, with corpse storaging and reanimation as Undead rituals.
Besides these, I also want to:- Add more varied traits and status effects.
- Add more Amenities type rooms to buff visiting characters with different effects.
- Add some more clothing and possible loadouts.
- Flesh out Male characters a little bit more.