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Princess & Blade / Ver: 0.1001.79.34
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25 May 22
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Overview
Release date: 2021/10/01
Censorship: Missing / There is a patch to remove
Developer / Publisher: XP Liu
Platform: PC / Windows
Publication type: In development
Tabletka: Not required
Version: InProgress, 0.1001.79.34
Game language (plot): Chinese + English
Interface language: Chinese + English
Voice Language: Chinese
System requirements (minimum): OS: Windows 7, 10 (64bit)
CPU: Intel I3-9400/AMD Ryzen3 3100
RAM: 8 GB RAM
GPU: GTX1050Ti/Rx-480
DirectX: Version 11
HDD: 30 GB
Description: This is the story of an asshole blade and a beautiful girl's adventure.
In the face of the extinction of the community, a blade coming from the earth landed in the hidden village of the princess and the clans. Only the person chosen by the blade could get close to it and pick it up, and it chose the our princess,just because her beauty, and on her slender figure.
This blade has a special hobby, that is, it must be sexy enough to stimulate it to produce excitement, and the more excited it is, the harder and sharper it is. Therefore, the princess have to change her clothes constantly under the request of the blade, so as to bring it a fresh feeling.
In this game, the appearance of clothes will have an impact on the attributes of the protagonist. When the princess wears different clothes, it means that she needs to use flexible fighting methods, such as sexy and violent cutting, flexible maneuvering, or wearing strong armor to resist damage. When you extract different clothes, these fighting methods need to be flexibly selected.
Cangelog: v0.1001.79.34
Small update 1, October 1
1: Fixed an issue where gamepad keys in the operations tooltip window did not correspond to actual gamepad operations in the game;
2: Added a gamepad button prompt when the kill, counterattack, and interaction prompts appear;
3: Fixed an issue that made it impossible to jump in some cases;
Major Update October 1, 2021.
Hello dear friends, below is the main content of this update:
game features and new mechanics:
1: The game's main menu has been recreated. The current main menu includes: level assignment description and tolerance status hint, player character attribute, growth attribute and growth direction comparison, character growth page and description, etc;
2: The princess now has a growth type. As she levels up, she will get a gain in health, physical strength, and attack power;
3: She will now display the main character's HP, physical strength and enemy's HP in numerical form;
4: Added a new growth mechanism for the main character. Now, by wearing different clothes, the protagonist will get 9 different growth directions according to the trend of the clothes appearance. Of course, this growth can be done alternately;
--The trend of clothing appearance will allow the protagonist to get different growth values after killing the enemy. If the cumulative growth reaches a certain value, the hero can get a rating boost in various enchantment directions. Starting with a rating of F and ending with a rating of SS, it will gradually increase the main character's abilities in one aspect;
-Changing clothes will only affect the main character's rating increase in the corresponding direction, and the increase obtained will not be lost due to the change of clothes;
5: Mechanism of skill application is changed from just waiting for CD time to consuming arousal value. If the protagonist makes an effective attack in any way, the sword in his hand may gain different levels of arousal. Once the arousal is full, the skill can be released;
6: A princess counterattack mechanism has been added. When the player blocks correctly and dodges perfectly in real time, there comes a counterattack time, allowing the player to make a powerful counterattack, and the counterattack will not consume the physical strength of the protagonist;
--(in locked state) left and right front dodge can trigger a 3-step fast counterattack;
--(in unblocked state) left and right front dodge can cause a 2-step fast counterattack;
-Any form of evasion such as jumping backwards will cause a strong forward counterattack;
-If you complete a block in front, you will receive a strong counterattack with your knife;
7: Adjust main character and enemy attack damage, and increase several types of enemy reactions when they are hit to improve fun;
8: Changed the way loot is dropped. The crystal will now appear immediately after the death of the enemy. Material will be thrown upwards according to a small physical force, and the amount of material bouncing on the ground has been reduced. Material that was not picked up for more than 20 seconds will disappear automatically;
9: The main character's block mechanism has been changed. The block can now be maintained continuously during movement and will continue to consume physical strength. If you have enough physical strength to maintain the block and you look in the right direction, you will be able to block most attacks;
10: Changed the sensitivity of the dodge operation to direction when unblocked. Now it will not mistakenly dodge forward because the protagonist did not turn to face in a certain direction beforehand. At the same time, it increases the player's dodge when the player does not dodge in any direction. If the player does not dodge directly in any direction, the princess will bounce back;
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