PORNOVA.ORG - Best Adult Games! » Hentai Games » Officer Chloe: Operation Infiltration [Ver 0.61a]
Officer Chloe: Operation Infiltration [Ver 0.61a]
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03 May 17
Hentai Games
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Overview
Genre: RPG, 3DCG, Female Heroine, Police, Big tits / Big breasts, Masturbation, Handjob, Blowjob, Group,
Censorship: None
Developer / Publisher: Key '
Platform: PC / WindowsVista / Windows7 / Windows8 / Windows10
Publication Type: In development
Tabletka: Not required
Version: 0.61a
Language of game: English
Language: English
Voice Language: None
Minimum System Requirements:
:: CPU Intel Pentium4 2.0GHz :: RAM 512MB :: HDD 787MB :: RPG Tkool VX Ace RTP ::
Remake of the game Officer Chloe. The author was dissatisfied with what it turns out and decided to start everything over again.
As before, the main character is the 22-year-old police officer Chloe Briand, who just graduated from the academy and joined the service.
Also to this game are made several mini-games, which can be found here.
A detailed description of the features of the new game, as well as the reasons why the author decided to remake everything
So, around the end of January, I found myself starting to work on the Main. I did not really like it, it's rubbish. " Now to think something like this about your own work is not a good thing! It made me think that if i feel that way about it, then my supporters are not going to be enjoying it So I decided to do something about it. I need to start again, from scratch, to build the game again from the bottom up.
I've made the game as of now, exactly as it should have been when I started, but unfortunately I've never had it done this way back. Like my 3D work. How many times now have I altered that? Too many times to count. I'm not here to make some half-assed game. I'm here to make something good. Something really, really good! So with the knowledge i got through the process of making the game i had the opportunity to apply all of it, cleanly and not messy like it was before. The structure of the game was behind the scenes. But, I needed that time to progress myself.
Anyway enough of all that stuff. Let me get on with what I have actually done:
So let's start with mapping. I've used the most maps from the previous version. This allows me to get the free-roam right for when it becomes available. Which will be on the first weekend (yes there are days now.) From the first weekend you will be able to move freely around the areas that you have discovered during the first week. This will allow the player to do other things. Something I enjoy a lot in games.
Secondly, let's move on to Sprites. Now some people do not care less about sprites. It's just a character you play with right? Not in my opinion. I like the way it looks, I love sprites because it adds diversity to a game. It makes it different to everyone elses right? So i've been looking for help from a third-party to create custom sprites, not just for the Chloe and the other Characters, but for the NPC's to even Vehicles. This will, in my opinion, add something different to my game.
Next, let's move on to sounds. I'm sick of having the same old sounds replayed over and over again from game to game. I'm changing that. I'm adding custom sounds. I think I have about 15 right now, but that's now, come the end of the game we will be looking at more than a 100. Something small, but significant in my opinion.
Next, something good, Corruption. Before my game had it and everything, but I had it all wrong. It was too quick too ... shitty. Now I'm slowed down. To allow the player to make all the choices in the game. Then the more extreme things from kissing to sex in the future, but that will of course depend on your corruption. Afterall you can gain it, but you can also decrease it. You as the player are going to make every decision for Chloe which is important. That's what I'm getting at.
Next, Storyline. The Story I did not think it was too bad, though it was just too rushed in my opinion. So i've slowed down it, made it a little more realistic. I've also changed a lot of things to do with it and will continue to.
Mechanics, these are simple. I've added stuff like overlays to make it looks better. I've added lights coming through windows. A better night / day cycle. Flashbacks. Police squad car lights. A BIO in the main menu to see stats. All these in such a short time. Things I could not see how to do.
3D. My 3D is so much better and I keep advancing. This will always be reflected in my game, as you could see in the new scenes in the game.
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