Overview
Help Sarah find her sister in a seemingly abandoned research facility, armed with nothing but a feeble pistol.
Sarah will have to fight her way through dimly lit corridors full of giant insectoids, crabs, and tentacles, all of which are trying to make Sarah succumb to their horny ways.
Will she succeed, or will she fall like the other unwilling victims, and brainwashed servants?
Changelog:v2.2.1New Content- Cultist Sarah : You can now seduce and interact with 'Crab' entities while in the Cultist state.
Environmental Gimmicks:- One-way Vents have been added, allowing movement in only one direction.
- Collapsible Platforms have been added, increasing the importance of tactical positioning.
- LORE Expansion: Data Boards and Log Terminals have been placed throughout the station to uncover hidden truths.
- 2. Entity (Mob) Balance and Pattern Changes
- Crab: Crabs can now learn a Defensive Stance to protect themselves.
- Jellyhead: Jellyheads can now finish off (execute) players in a near-death state.
- 3. Armament and Inventory System Overhaul
Class Weaponry Added:- Scientist: Can now equip Revolvers.
- Officeladies: Can now be armed with Shotguns.
- New Weapons: Two types of melee weapons have been newly added.
- Quality of Life (QoL): All firearms have been changed to be storable and manageable in the inventory.
Balance- The conditions for the 'Embrace' ending have been eased.
- The spawn conditions for survivors have also been changed to make it easier to achieve than before.
- The health of monsters has been significantly adjusted according to difficulty levels. At higher difficulties, the game will be much tougher.
- Octopuses no longer drop ADVComp; instead, those items are hidden throughout the map. This will serve as a more fitting reward for challenging players.
- The level design for the MT section and LabArea has been updated. Now, the safe zones in MT and OP sections are placed in areas you naturally pass through during gameplay, helping you quickly craft or enhance necessary items.
- The restoration time for most restorable items has been significantly shortened.
- Jellyfish and Flies have been changed to move without being affected by defensive barriers.
Bug Fixes- Fixed a bug where Sarah was unable to proceed with crafting if the remaining time for crafting or repairing was less than a minute.
- Fixed a bug where the texture of the Cryopod appeared flipped.
- Fixed a bug where power was not restored even when it reached 6 o'clock.
- One-way vents have been added in several locations to prevent accidents of getting unfortunately trapped.
- The interaction position for the Hyperlink Terminal in the Comms Room has been adjusted.
v1.81 - 2025-05-10- Fixed bug related to the workbench
- Fixed UI animation bug
- Added damage effects
- explosive storage
- Pollution
- Implement tired UI
- op Accommodation corridor door, wall modification
- container motion save separately
- Reset fuel, communication, engine load
- Resetting the Vending Machine
- Flamethrower Judgment Check
- Confirmation of sleep recovery
- Colusion at the Resurrection of Gigante