Overview
Network Euphoria is an adult near future Mystery/SliceOfLife game.
Step into the shoes of Lewis, the son of a tech giant's co-founder. Seeking refuge at your uncle's manor, you're thrust into isolation until stumbling upon a hidden AI server behind the basement door. Utilize your "tools" and intuition to navigate mysteries in your manor and the town of Linle. Build relationships with female residents and unravel the truth about your family.
Changelogv0.1.14h:FIXES- Fixed Save corruption
- Fixed Vacum
- Provided Save after cam puzzle. Lets you see bum.
v0.1.14g:ADDITIONSContent- Continuation of story content!
- New Puzzle!
- Added Investigation mode.
- Added Tool-closet room.
- There is now a fusebox in the cellar. Pretend it was always there.
- Roxy has some new busts.
- Annie has some new busts with her hair tied up.
System- Added new Animated Cursor system
- Added investigation system.
- Added notification system.
- Roxy's new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
- Added a bunch of new UI icons. Some of these will be implemented later.
- Journal now alerts you when multiple new tasks are added.
- Added code references to the next character that will be added.
CHANGES- Removed the dialogue skip button in favor of an animated cursor prompt to continue.
- Lewis's pupils are smaller during his walk cycle. He now also blinks during his run cycle.
- The journal and bag buttons now make a little noise upon hover.
- Several UI elements are now using the tooltip system for labeling.
- Items dragged onto the screen from the inventory no longer use a cross icon.
- Items dragged onto the screen from the inventory now use a return to inventory icon.
- Made some corrections to Annie and Roxy's busts.
(Euphy's are still being cleaned up)
- Increased value of the slow typewriting speed.
(It was too slow)
- Some overworld ambient sound emitter was moved to instanced scenes instead of the main scene.
(This will allow the enabling/disabling of overworld ambient sounds during playtime)
- Adjusted day lighting color.
- The double doors down the stairs from the bedroom now lead to the backyard.
(In later versions this will lead to a backyard entrance room.)
- Began the process of cleaning up placeholder UI elements.
- Some UI elements have more sound effects.
- You can now enter Roxy's room. (she doesn't really use it at the moment.)
- Removed some pointless colliders.
FIXES- Creating a save on an empty slot no longer makes the Overwrite window appear.
- Overwriting a save actually deletes the old file now.
- The Heartbeat sound in the intro no longer loops forever.
- The bust animator no longer fucks with the SetNativeSize call. This was stretching larger busts.
- The stairs left of the bedroom properly have collision now
- The robo vacuum should no longer leave a sound instance behind upon disabling.
- Rewrote some code that prevented the save system of recording the states of certain stage objects.
- You can no longer, as my friend would describe it "club penguin walk" on top of the servers in the cellar.
- Some of Annie's bust sprites no longer get cut off.
- The water in the pool no longer has a strange overlap under it.
- Removed strange glare that was on the main menu.
- The Main Menu buttons no longer have overlapped hitboxes.
- The Main Menu buttons are no longer distorted from post-processing.
- The East Hallway back door no longer vanishes randomly.
- Removed some broken code.
TODO FIXES- Lots and lots and lots of stuff
- Res Options menu.
- Vacum not stfu.