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PORNOVA.ORG - Best Adult Games! » Porn Games » 3DXChat / Ver: build 390

3DXChat / Ver: build 390

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15 Oct 20
Porn Games
3DXChat / Ver: build 390
Info System Requirements Download Instructions


Please note that these are recommendations and are subject to change by the developers in future game updates. To ensure optimal performance, it is recommended to use a system that exceeds these recommendations.
Please spend time to read FAQs before downloading!
Is Link Dead? Let us know and we'll replace the link. Report
If you are downloading a Japanese game (jRPG), I suggest you take a look at the guide to running it with the Japanese Locale Emulator.
Scrinlist:
    Overview
    Year of release: 2012
    Release Date: 2012/12/06

    Censorship: Missing / There is a patch to remove
    Developer / Publisher: SexGameDevil

    Platform: PC / Windows
    Type of publication: Pirate
    Version: build 390
    Tabletka: Not Required
    Interface Language: English
    Voice Language: Unknown

    System requirements (minimum):
    RAM: 1GB
    OS: Windows 7 Professional
    CPU: 1.2 GHz
    Video: GeForceTM 6600, RadeonTM 9600
    HDD: 1GB

    Description: Mentally imagine a role-playing game aimed at fleeting acquaintances, close communication, endless parties, long walks on the beach and the good art of a pickup truck. Add to it the most realistic beautiful graphics, incendiary music and the unique ability to use special tools for an even more complete immersion in the exciting gameplay. As a result, you will receive 3DXChat.

    The developer of the Sex Game Devil ventured on such a crazy adventure and did not lose. Entire crowds of loyal fans around the globe immediately began to download, willingly buy additional "gadgets", skillfully organize thematic groups in social networks, in general, the project went! The game will allow you to clearly understand that love can not only be engaged, but also fun to play.

    Change-Log:
    (03/26/19) (build 390)
    fix slowdance
    Fixed a bug with solo poses after switching to another location, if at the time of the transition your character was busy with carnal pleasures.
    The Left Ctrl + G shortcut has been removed as unnecessary (use the standard Left Shift + Z).
    3DXChat Client - build 390

    Running game:
    1. Run the game through "3DXChat", the login is entered only to identify the local user, and the password does not matter and you can enter completely random.

    FAQ
    On the profile page, the buttons to add / remove a friend, add and delete a character to the scene.
    To control the bot, you need to choose it as a partner. To control the bot, hold down the Left Ctrl key. Sit, lie down, dance, posture, etc., also work through the left Ctrl. If you use the Left Ctrl + Left Shift key combination and click on a dance for example, then your character and all the bots (which you have as partners) do the selected action at the same time.
    The bots wardrobe management has been adjusted; to do this, while pressing the Left Ctrl key, click on the Clothes button (on the right below), the wardrobe of the selected bot will open.
    The name of the selected bota is highlighted at the top of the screen, and for music lovers, when you start a new song, the name and artist is displayed below the screen.
    The key combination Left Ctrl + G - hide / show the interface.

    A few words about the created files in the folder "SPD25".
    The PlayerPrefsFile.ppf file stores all the data (with the exception of the standard Unity settings, the width / height of the screen and a couple of lines about the quality of graphics) that the game kept in the registry.
    In the Users folder are stored, something like accounts, a file with the name of the mailbox stores all the data about the characters (including their home).
    The characters themselves are stored in the Characters folder; they also include the houses. If you delete a character from the folder, at startup you will be prompted to save it.
    In the Rooms folder, of course, the rooms of the characters are stored.

    Frequently asked Questions
    Does multiplayer work?
    No, and it will not be!

    What is the difference from the paid version?
    No multiplayer and old version of the game.

    Does the game have paid content (items, furniture, hair, etc.)?
    There is no paid content in the game, all the content in the game is free.

    Error "Data folder not found".
    picture

    Solution: The path to the game should not contain Cyrillic.

    How to add bots to your friends list?
    Create new characters.

    I created (a) several new characters, but they are all exactly in the list of friends!
    Try changing the character in Menu -> Select Character and go back to the main one. After such an operation, bots should appear in the list of friends.





    3DXChat387_Original_.rar - 2753482981
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    Comments:
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    reload, if the code cannot be seen
    1. mumucow
      19 October 2020 03:04
      0 +
      be more specific about how to run the game because it doesnt run!!!!
      1. AndreLincoln
        20 October 2020 00:42
        0 +
        Server consists of a number of components:

        pepperspray application, which fires up three of the five required services (chat server, REST API server and login server)
        pepperspraySocketIOProxy, which proxies login requests to the previous component's login server (required for the game client to be compatible)
        peppersprayWeb, a web front, which is used to create user accounts in order to login to pepperspray. Uses it's API server, doesn't have any backend on itself

        pepperspray application
        Configuration

        Application require configuration files to be present in ./peppersprayData, if you install it from a release then example folder will already be there. Structure is as follows:

        ./database - sqlite database
        ./logs - server logs
        ./presets - base64 default character + virtual partner presets
        ./worlds - user worlds with default one named default.world
        ./configuration.xml - configuration file
        ./news.txt - announcements that are shown at login screen

        configuration.xml format

        XML file contains comments describing what each option does. Important bits are which ports will the whole thing run:

        chat-server/addr is an address for chat server (should match game's config)
        rest-api-server/addr is an address for rest API server (should match game's config as well as peppersprayWeb config)
        rest-api-server/world-cache will determinate capacity for RAM world cache (number of worlds cached)
        rest-api-server/cross-origin will provide headers for cross-origin access. This should match address and port of the peppersprayWeb, in order for browser to allow cross-origin requests
        rest-api-server/mail provides mail client configuration in order to send new passwords for Forgot password function of the web site
        login-server/addr is an address for login server (should match pepperspraySocketIOProxy configuration, but not game's!)

        Any ip field can have auto value, server will then use DNS in order to determine current server IP. If console output doesn't match your expected address you should change all autos to actual IP address.
        news.txt format

        Each announcement consist of 4 fields, conjoined by | - title, text, image and url. Later two can be omitted (providing empty text but still keeping the |), image should be hosted under /static/news/images/, otherwise it will not load. You can add as many news as you like just by adding more fields to it.

        You can use following html tags in the text - <br>, <b>, <i>.
        Deploying

        Windows: fire up pepperspray.exe executable.
        Linux: install mono and run it as follows: mono --server pepperspray.exe.

        Application will create sqlite database on startup (in peppersprayData/database), and will write detailed logs to peppersprayData/logs (roll-over at midnight).

        Only limited information will be put out to the console, logs contain much more info and generally speaking you should look for errors in there (and submit relevant parts if you create an issue here).
        pepperspraySocketIOProxy application
        Configuration

        Open app.js and edit ADDRESS and PORT to match your pepperspray login server. Port for the proxy itself is determined on the last line of the file, this should match to the clients login server configuration).
        Deploying

        Install node.js and run it via node app.js. Proxy will log its connections to the app.log.
        peppersprayWeb site
        Configuration

        You must provide url of the pepperspray REST API server in the peppersprayWeb/src/services/UserService.js, and build the site using node run build. Resulting static files will be compiled under ./dist folder.
        Deploying

        Serve those files from any web server you fancy. Keep in mind that the address and port of that server should match ones you set in pepperspray configuration's cross-origin node, otherwise requests will not go through.
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